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Controlling games: touch vs hard controls

The potential of touch interfaces for innovative new gaming interactions is great, and over the years many games have taken advantage of this. For example, Scibblenauts and WarioWare on the DS have...

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Horror usability

Don’t be alarmed, fellow UX people, this isn’t going to be a Top Ten UX Disasters that People Make!!!!!!11111; I’ll leave that for the 145th edition of the “Design of Everyday Things”. Instead, this is...

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Connection and convergence

I found an interesting option on my Playstation last night (or possibly on the tv, don’t remember which!): ‘search for anynet+ devices’. My two devices then started talking to each other, and now I can...

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